
Capcom Q1 FY2027: Revenue Jumps 54.7% on New IP Hit 'Pragmata'
Revenue
¥70.4B
+54.7%
Full-year forecast
¥210.0B
Operating Profit
¥41.1B
+66.9%
Full-year forecast
¥83.0B
Net Income
¥29.2B
+69.2%
Full-year forecast
¥58.0B
Operating Margin
58.3%
Capcom's Q1 FY2027 revenue jumped 54.7% to ¥70.41 billion, driven by hit new IP 'Pragmata' and strong catalog sales. Operating profit rose 66.9% to ¥41.05 billion, and net income climbed 69.2% to ¥29.16 billion, setting quarterly records.
Earnings Highlights
Capcom's first quarter ended June 30, 2026, shattered records with marking new all-time Q1 highs: revenue of ¥70.41 billion (up 54.7% year on year), operating profit of ¥41.05 billion (up 66.9%), and net income of ¥29.16 billion (up 69.2%). The standout Digital Content business drove the surge, contributing 77.6% of total sales and reaching ¥54.65 billion in revenue (up 83.0%), with segment profit of ¥37.60 billion (up 87.5%). This explosive growth was fueled by the April release of completely new IP 'Pragmata', which sold 2.5 million units worldwide, and enduring catalog strength, notably 'Resident Evil Requiem' reaching a cumulative 8 million units sold. Repeat title sales totaled 21.26 million units, up from 13.36 million a year earlier. An additional tailwind came from a weaker yen. On the bottom line, the absence of the prior year's ¥1.22 billion expo-related expenses lifted ordinary profit by 81.1% to ¥41.45 billion. Earnings per share rose to ¥69.71 from ¥41.21.
Segment Performance
The Digital Content segment was the star performer, with revenue soaring 83.0% to ¥54.65 billion and segment profit up 87.5% to ¥37.60 billion, representing 77.6% of total sales. Blockbuster new IP 'Pragmata' sold 2.5 million units, while catalog titles performed exceptionally well: 'Resident Evil Requiem' reached 8 million cumulative units, and 'Devil May Cry 5' surpassed 14 million lifetime sales. The announcement of expansion content for 'Monster Hunter Wilds' also spurred sales of earlier franchise titles. Overall, repeat title unit sales jumped to 21.26 million from 13.36 million in the same period last year. The Amusement Facilities segment grew revenue 20.6% to ¥6.76 billion on the opening of a new 'CharaCap/Capsule Lab Hanyu' store and event-driven footfall at existing locations, but segment profit dipped 4.4% to ¥899 million due to higher labor costs and depreciation. The store count remained at 62. The Amusement Equipment segment saw revenue decline 9.1% to ¥7.10 billion and profit fall 17.6% to ¥4.05 billion. Sales of the smart pachislot machine 'Resident Evil RE:3' reached 17,000 units, yet the segment could not match the large titles from the previous year amid a maturing market. The Other segment, encompassing video production, esports, and character licensing, posted revenue of ¥1.90 billion (down 14.6%) and profit of ¥1.27 billion (down 7.5%). While activities like the Season 2 release of the Netflix anime 'Devil May Cry' and esports tournaments lifted IP value, the absence of a major video project recorded in the prior year led to the overall decline.
| Segment | Revenue | Share | Op. Profit | Op. Margin |
|---|---|---|---|---|
| Digital Content | ¥54.6B | 78% | ¥37.6B | 68.8% |
| Amusement Facilities | ¥6.8B | 10% | ¥899M | 13.3% |
| Amusement Equipment | ¥7.1B | 10% | ¥4.0B | 57.0% |
| Other | ¥1.9B | 3% | ¥1.3B | 66.6% |
Financial Position and Capital Policy
Total assets at quarter-end rose by ¥2.00 billion from the prior fiscal year-end to ¥341.31 billion, reflecting increases in game software work-in-progress and buildings. Net assets expanded by ¥19.21 billion to ¥286.92 billion, pushing the equity ratio to a robust 83.9% (vs. 78.8%). Operating cash flow surged to ¥27.15 billion from ¥5.17 billion a year earlier, helped by higher pretax profit and a reduction in trade receivables. Investing activities generated a net inflow of ¥21.06 billion, as proceeds from maturing time deposits outweighed capex. Financing cash outflows of ¥10.66 billion included dividend payments. For the full year, Capcom plans a dividend of ¥46 per share (interim ¥23, year-end ¥23), a ¥1 increase from the prior year, representing a payout ratio of approximately 33%. No share repurchases are currently announced, though the company has a track record of large-scale buybacks.
Risks and Challenges
Capcom's disclosed risks include foreign exchange fluctuations, hit-title dependency, rising development costs, platform shifts, and talent acquisition. The company generates a high proportion of overseas sales, so a strengthening yen could weigh on earnings (the weak yen was a tailwind in Q1). The business remains sensitive to the commercial success of major new releases, and delays or underperformance of key titles could materially affect results. Higher development costs across the industry also pose margin risk if sales fall short. Adapting to trends such as cloud gaming, subscriptions, and new console generations requires continuous investment. Intensifying competition for skilled engineers and creators underscores the need for ongoing human capital investment.
Full-Year Outlook
Management left its full-year FY2027 guidance unchanged, calling for revenue of ¥210.0 billion (up 7.5% from the prior year), operating profit of ¥83.0 billion (up 10.2%), and net income of ¥58.0 billion (up 6.3%). With Q1 already delivering 33.5% of the annual revenue target and 49.5% of the operating profit forecast, progress is well ahead of typical first-quarter pace. The upcoming release of 'Monster Hunter Wilds' expansion content in the second half adds further upside potential, raising market expectations for an upward revision.
| Metric | Previous Forecast | Current Forecast | FY2026 Actual |
|---|---|---|---|
| Revenue | ¥210.0 billion | ¥210.0 billion | ¥195.21 billion |
| Operating profit | ¥83.0 billion | ¥83.0 billion | ¥75.35 billion |
| Ordinary profit | ¥83.0 billion | ¥83.0 billion | ¥74.10 billion |
| Net income | ¥58.0 billion | ¥58.0 billion | ¥54.56 billion |
Analyst take
Q1 results set new records thanks to the breakout new IP 'Pragmata' and robust catalog sales, demonstrating the segment's high profitability with an operating margin of 58.3%. The full-year guidance appears conservative given the Q1 progress, fueling expectations for an upward revision. However, forex volatility and increasing development costs warrant monitoring. With ample cash reserves of ¥161.2 billion and an equity ratio of 83.9%, Capcom has significant capacity for investment and shareholder returns. Esports and video adaptations continue to strengthen IP value.
