Latest results FY2025 · Prices updated Oct 30, 2026

HQ: Shibuya, TokyoFounded 19982,588 employeesWebsite
A leading Japanese internet services company, dominating the online advertising market while operating the ABEMA streaming service and a major mobile gaming business.
Business segments (share of revenue)
Latest results
FY2025
vs. same period a year earlier
Company forecastFY2026
| Segment | Share | Revenue | Operating profit | Margin |
|---|---|---|---|---|
| Internet Advertising and Marketing | 50% | ¥438.8B | ¥17.6B | 4.0% |
| Media and Intellectual Property | 25% | ¥217.2B | ¥7.3B | 3.4% |
| Digital Game and Entertainment | 25% | ¥216.4B | ¥60.1B | 27.8% |
| Investment and Business Incubation | 0% | ¥1.7B | ¥-1.5B | -91.1% |
Close (Oct 30, 2026)
¥1,269.5-16.8% (1Y)
CyberAgent -16.8% over 1Y, 16.1pt below the industry average (11 companies, -0.7%).
Reference chart of daily closing prices, not real-time quotes (split-adjusted; weekly closes before the last year). Updated Oct 30, 2026.
| Period | Revenue | Op. profit | Net income | Total assets | Revenue YoY |
|---|---|---|---|---|---|
| 2025FY | ¥874.0B | ¥71.7B | ¥31.7B | ¥557.2B | +9.1% |
| 2024FY | ¥801.2B | ¥40.1B | ¥16.0B | ¥516.7B | +11.4% |
| 2023FY | ¥719.5B | ¥22.4B | ¥3.5B | ¥475.2B | +1.3% |
| 2022FY | ¥709.9B | ¥67.6B | ¥22.9B | ¥381.9B | +6.6% |
| 2021FY | ¥666.1B | ¥104.1B | ¥41.2B | ¥382.2B | — |
Sources: annual securities reports, earnings releases and other public disclosures (Dec 2024)
Data may contain input errors. For reference only; we accept no responsibility for its accuracy.