
Konami Q1 FY2027: Record Sales and Profit Surge on Strong Game Business
Revenue
¥129.5B
+33.6%
Full-year forecast
¥505.0B
Operating Profit
¥45.3B
+63.3%
Full-year forecast
¥143.0B
Net Income
¥32.6B
+64.2%
Full-year forecast
¥101.0B
Operating Margin
35.0%
Konami posted a 33.6% jump in revenue to ¥129.5 billion for the first quarter ended June 2026, with operating profit surging 63.3% to ¥45.3 billion and net income up 64.2% to ¥32.6 billion, setting fresh first-quarter records for all profit measures.
Headline Results
Konami's first-quarter revenue climbed 33.6% year on year to ¥129.5 billion, with operating profit up 63.3% to ¥45.3 billion and net income up 64.2% to ¥32.6 billion, all reaching record highs for a first quarter. The revenue growth rate was the highest since fiscal 2023.
The standout was the Digital Entertainment segment, which accounted for about 77% of total sales and expanded 36.5% to ¥100.1 billion, generating ¥43.9 billion in business profit, a 57.4% increase. New console releases such as 'Powerful Pro Baseball 2026-2027' and 'eFootball Kick-Off!' for Nintendo Switch 2, along with robust mobile game live operations and card game sales, underpinned the performance.
The operating margin widened sharply to __35.0%__ from 28.6% a year earlier, while SG&A as a percentage of sales improved to 19.7% from 21.0%. Overseas revenue share remained around 80% domestic, though North America and Asia posted year-on-year gains.
Despite being the first quarter, the results already reached 25.6% of the full-year revenue forecast, 31.6% of operating profit, and 32.3% of net income, fueling expectations that the full-year guidance may be conservative.
Segment Performance
Digital Entertainment: Revenue rose 36.5% to ¥100.1 billion, with business profit up 57.4% to ¥43.9 billion, yielding a segment margin of 43.8%. New game releases, mobile live services, and card game sales all contributed. 'eFootball' surpassed 1 billion cumulative downloads worldwide, lifted by international soccer tournament tie-ins. Existing titles such as 'Professional Baseball Spirits A' and 'Yu-Gi-Oh! Master Duel' also benefited from collaboration events. The segment alone generated 98% of total business profit.
Arcade Games: Revenue grew 8.3% to ¥4.3 billion, with business profit jumping 58.9% to ¥0.93 billion. 'pop'n music High☆Cheers!!' performed well, and anticipation for the upcoming 'Demon Slayer: Hinokami Kepputan' title supported expectations. Prize machines and online lottery products were also solid.
Gaming & Systems: Revenue soared 64.9% to ¥12.4 billion, swinging to a business profit of ¥0.83 billion from a loss of ¥0.17 billion a year earlier. Strong sales of the 'Solstice 49C' slot cabinet and high machine utilization of the 'BOMBERMAN' series led the turnaround. The casino management system 'SYNKROS' saw further cruise ship adoption, and IR (integrated resort) license applications remain a point of focus.
Sports: Revenue increased 5.2% to ¥12.7 billion, with business profit up 79.4% to ¥0.76 billion. The 'Pilates Mirror' chain topped 100 locations, and contract-based operations as well as school swimming programs expanded. The operating margin remained low at 6.0%, though it improved from 3.5% a year earlier.
Other: Revenue of ¥0.68 billion, up 18.5%, and business profit of ¥27 million.
| Segment | Revenue | Share | Op. Profit | Op. Margin |
|---|---|---|---|---|
| Digital Entertainment | ¥100.1B | 77% | ¥43.9B | 43.8% |
| Arcade Games | ¥4.3B | 3% | ¥929M | 21.5% |
| Gaming & Systems | ¥12.4B | 10% | ¥827M | 6.7% |
| Sports | ¥12.7B | 10% | ¥764M | 6.0% |
| Other | ¥678M | 1% | ¥27M | 4.0% |
Financial Position and Capital Policy
Total assets at the end of June 2026 reached ¥751.8 billion, up ¥3 billion from March 2026. Cash and equivalents decreased ¥11.4 billion to ¥316.1 billion but remain ample. Interest-bearing debt (bonds and borrowings) stood at just ¥39.9 billion, leaving the company virtually debt-free. The equity ratio attributable to owners of the parent was 77.1%, up from 75.4% at the previous fiscal year-end, highlighting strong financial stability.
Operating cash flow surged 55.4% to ¥16.3 billion. Investing cash outflows of ¥8.4 billion mainly reflected development-related capital expenditure. Financing cash outflows of ¥20.4 billion were largely due to dividend payments.
Konami plans to raise the annual dividend to ¥224 per share (interim ¥112, year-end ¥112) from ¥221.50 last fiscal year, implying a payout ratio of roughly 30%. No share buybacks were executed during the quarter, though the company retains room for additional shareholder returns.
Risks and Challenges
Key risks and uncertainties identified by the company include:
- External environment: Global inflation, Middle East tensions, financial market volatility, and U.S. trade policy may impact the business. Currency fluctuations (especially the dollar and euro) also pose earnings variability.
- Competition: The digital entertainment market faces intensifying rivalry as device performance and next-gen communications advance. In gaming, competitors continue launching new products, making product strength vital.
- Sports segment: Rising material and energy costs could squeeze profitability.
- New ventures: IR and iGaming carry high regulatory and licensing uncertainty.
Nevertheless, the strong first-quarter results demonstrate the resilience of Konami's core content, limiting near-term risks. The primary challenge will be deploying its abundant cash into growth investments and monetizing new domains such as esports and IR.
Full-Year Outlook
For the fiscal year ending March 2027, Konami maintained its previous forecast: revenue of ¥505.0 billion (up 2.3% from the prior year), operating profit of ¥143.0 billion (up 5.2%), and net income of ¥101.0 billion (up 1.0%). With Q1 already achieving 25–32% of these targets, the full-year guidance appears conservative. The Digital Entertainment segment is expected to launch major titles like 'METAL GEAR SOLID: MASTER COLLECTION Vol.2' and 'SILENT HILL: Townfall', which could drive further upside.
The full-year projections versus last year's actuals:
- Revenue: ¥493.8 billion → ¥505.0 billion (+2.3%)
- Operating profit: ¥136.0 billion → ¥143.0 billion (+5.2%)
- Net income: ¥100.0 billion (approximate) → ¥101.0 billion (+1.0%)
Upcoming events in Arcade Games (such as the launch of 'Demon Slayer: Hinokami Kepputan') and Gaming & Systems (IR-related developments) are already reflected in the forecast, though some may see upside potential.
Analyst take
Konami's Q1 highlights the exceptional profitability of its Digital Entertainment segment, where the 35% operating margin is among the best in gaming. The growing contribution of live-service titles like eFootball underpins this high margin. Gaming & Systems returned to profit but at a modest 6.7% margin; the focus now is on whether IR and iGaming will become meaningful profit drivers. Sports is growing its footprint through store expansion but remains a low-margin business with room for structural improvement. The full-year guidance looks conservative given Q1's run rate, and with major titles slated for the second half, an upward revision seems likely. The dividend yield in the mid-2% range is not expensive, but more aggressive buybacks could further lift valuations.
