
Koei Tecmo Q1 Operating Profit Jumps 51%, Recurring Profit Soars 79%
Revenue
¥17.4B
+17.4%
Full-year forecast
¥90.0B
Operating Profit
¥5.4B
+51.3%
Full-year forecast
¥32.0B
Net Income
¥11.3B
+86.9%
Full-year forecast
¥31.0B
Operating Margin
31.1%
Koei Tecmo Holdings reported first-quarter revenue of ¥17,368 million, up 17.4% from a year earlier, while operating profit surged 51.3% to ¥5,407 million. Net profit attributable to owners soared 86.9% to ¥11,348 million, driven by strong game sales and IP licensing in its entertainment segment and by gains on investment securities.
Key Results
Koei Tecmo achieved record highs across all profit levels in the April-June quarter. Revenue reached ¥17,368 million (+17.4%), operating profit ¥5,407 million (+51.3%), recurring profit ¥15,719 million (+79.2%), and net income attributable to owners of the parent ¥11,348 million (+86.9%). The entertainment segment benefited from strong sales of major titles released in the previous fiscal year, catalog sales, and new mobile titles. Non-operating income swelled to ¥12,556 million, including ¥4,335 million in interest income, ¥3,677 million in gains on sale of investment securities, and ¥1,821 million in redemption gains, significantly boosting recurring profit. Non-operating expenses of ¥2,246 million, such as ¥1,842 million in derivative valuation losses, were outweighed by the income. Net profit nearly doubled from a year earlier, with financial operations playing a notable role.
Segment Performance
The Entertainment segment posted external sales of ¥15,911 million, up 17.3% year-on-year, and segment profit of ¥5,288 million, up 42.7%, driving overall growth. In packaged games, 'DEAD OR ALIVE 6 Last Round' launched in June and surpassed 1 million cumulative series sales. The Switch 2 version of 'Atelier Yumia' and additional content for 'Poko a Pokemon' also contributed. In mobile, two new IP-licensed titles began operations, and existing licensed titles maintained stable revenue. The location-based game 'Nobunaga's Ambition: Shutsujin' saw successful event campaigns. By brand: 'Shibusawa Kou' announced that 'Romance of the Three Kingdoms 14' exceeded 1 million cumulative series sales and that 'Nobunaga's Ambition: Hisho' is planned for this winter. 'ω-Force' announced 'Attack on Titan 3' for this winter. 'Team NINJA' revealed the Switch 2 version of 'Wo Long: Fallen Dynasty Complete Edition' and the new 'Wo Long 2: Wings of Ember'. 'Gust' released the Switch 2 version of 'Atelier Yumia' and announced 'Atelier Kalia'. The 'midas' brand held collaboration events in 'Nobunaga's Ambition: Shutsujin', and the AAA studio focused on new title development.
The Amusement segment revenue rose 6.3% to ¥1,120 million, with segment profit up 60.2% to ¥165 million. Existing amusement facilities performed well, and three new LCD software titles for pachinko/pachislot machines began operations.
The Real Estate segment revenue increased 7.1% to ¥334 million, with segment profit flat at ¥75 million. The live house KT Zepp Yokohama maintained high utilization.
The Other segment (venture capital, etc.) recorded revenue of ¥82 million and a segment loss of ¥122 million, an improvement from a ¥310 million loss a year ago.
| Segment | Revenue | Share | Op. Profit | Op. Margin |
|---|---|---|---|---|
| Entertainment | ¥15.9B | 92% | ¥5.3B | 33.2% |
| Amusement | ¥1.1B | 7% | ¥165M | 14.7% |
| Real Estate | ¥334M | 2% | ¥75M | 22.5% |
| Other | ¥82M | 1% | ¥-122M | - |
Financial Position and Capital Policy
Total assets at quarter-end stood at ¥333,923 million, up ¥20,261 million from the previous fiscal year-end, mainly due to increases in investment securities (¥25,440 million) and marketable securities (¥16,141 million), while cash and deposits decreased by ¥15,108 million. Liabilities rose ¥12,833 million to ¥53,959 million, primarily from the recording of ¥10,000 million in short-term borrowings and a ¥7,929 million increase in deferred tax liabilities related to investment securities valuation gains. Net assets increased ¥7,427 million to ¥279,963 million, with an equity ratio of 83.6%. Dividends are projected to fall to ¥48 per share for the full year (interim ¥0, year-end ¥48) from ¥66 the previous year, reflecting the expected decline in net profit to ¥31,000 million from ¥42,849 million. No share buyback was announced this quarter.
Full-Year Outlook
The company left its full-year forecast for FY2027 unchanged. It projects revenue of ¥90,000 million (up 1.8% year-on-year), operating profit of ¥32,000 million (down 13.9%), recurring profit of ¥42,000 million (down 26.3%), and net profit of ¥31,000 million (down 27.6%). First-quarter progress stood at 19.3% for revenue and 16.9% for operating profit, but the company noted that major title releases are concentrated in the second half and non-operating income depends on financial market conditions, so it did not revise the forecast at this time.
| Item | Previous Forecast | Prior-Year Result |
|---|---|---|
| Revenue | ¥90,000 million | ¥88,394 million |
| Operating Profit | ¥32,000 million | ¥37,152 million |
| Recurring Profit | ¥42,000 million | ¥57,032 million |
| Net Profit | ¥31,000 million | ¥42,849 million |
Risks and Challenges
Key risks and challenges recognized by the company include:
- Continuing geopolitical uncertainty and a sluggish global economy could dampen consumer sentiment and affect game sales.
- Heavy reliance on hit titles, with performance subject to development delays and market reception.
- Non-operating income is vulnerable to financial market volatility, and fluctuations in foreign exchange and stock markets could widen swings in recurring profit.
- As indicated by the dividend cut, a year-on-year profit decline is expected, and restoring earnings power is urgent.
Analyst take
The first quarter delivered record profits thanks to solid entertainment performance and financial gains, yet the full-year forecast points to a profit decline. Strengths lie in a powerful IP portfolio and steady catalog sales, with franchise milestones reinforcing brand value. However, the boost from non-operating income may be transient, and the sustainability of core operating margins requires scrutiny. The unstated purpose of the ¥10 billion short-term borrowing (M&A or working capital?) is a slight concern. The key going forward will be the market reception of major second-half titles and the impact of financial market movements on recurring profit. To achieve the full-year forecast, the company must maintain the momentum from its record first quarter into the latter half of the year.
