Latest results FY2026 · Prices updated Oct 30, 2026

HQ: Minato-ku, TokyoFounded 200546 employeesWebsite
A leading entertainment group specializing in toys, video games, and anime. It leverages a strong 'IP Axis' strategy with global franchises like Gundam and Pac-Man.
Business segments (share of revenue)
Latest results
FY2026
vs. same period a year earlier
Company forecastFY2027
| Segment | Share | Revenue | Operating profit | Margin |
|---|---|---|---|---|
| Toys and Hobby Products | 48% | ¥674.0B | ¥126.9B | 18.8% |
| Digital Commerce Business | 34% | ¥476.6B | ¥56.7B | 11.9% |
| Amusement Business Operations | 11% | ¥152.7B | ¥10.1B | 6.6% |
| Visual and Music Entertainment | 7% | ¥95.5B | ¥12.2B | 12.8% |
Close (Oct 30, 2026)
¥6,211+31.0% (1Y)
Bandai Namco +31.0% over 1Y, 30.4pt above the industry average (25 companies, +0.7%).
Reference chart of daily closing prices, not real-time quotes (split-adjusted; weekly closes before the last year). Updated Oct 30, 2026.
| Period | Revenue | Op. profit | Net income | Total assets | Revenue YoY |
|---|---|---|---|---|---|
| 2026FY | ¥1.3T | ¥189.5B | ¥140.7B | ¥1.2T | +8.6% |
| 2025FY | ¥1.2T | ¥180.2B | ¥129.3B | ¥1.1T | +18.2% |
| 2024FY | ¥1.1T | ¥90.7B | ¥101.5B | ¥971.8B | +6.1% |
| 2023FY | ¥990.1B | ¥116.5B | ¥90.3B | ¥926.4B | +11.3% |
| 2022FY | ¥889.3B | ¥125.5B | ¥92.8B | ¥862.6B | +20.0% |
| 2021FY | ¥740.9B | ¥84.7B | ¥48.9B | ¥732.8B | — |
Sources: annual securities reports, earnings releases and other public disclosures
Data may contain input errors. For reference only; we accept no responsibility for its accuracy.