Latest results FY2026 · Prices updated Oct 30, 2026

HQ: Chuo, TokyoFounded 1973250 employeesWebsite
A leading global entertainment company operating in digital entertainment, amusement, gaming, and sports. It manages iconic IPs and operates one of Japan's largest fitness club chains.
Business segments (share of revenue)
Latest results
FY2026
vs. same period a year earlier
Company forecastFY2027
| Segment | Share | Revenue | Operating profit | Margin |
|---|---|---|---|---|
| Digital Entertainment Business | 76% | ¥370.9B | ¥136.0B | 36.7% |
| Sports and Leisure Business | 10% | ¥49.5B | ¥3.4B | 6.9% |
| Gaming and Systems Business | 9% | ¥43.1B | ¥3.6B | 8.5% |
| Arcade Game Content Business | 5% | ¥26.4B | ¥6.8B | 25.7% |
Close (Oct 30, 2026)
¥26,385+20.0% (1Y)
Konami +20.0% over 1Y, 19.0pt above the industry average (25 companies, +1.0%).
Reference chart of daily closing prices, not real-time quotes (split-adjusted; weekly closes before the last year). Updated Oct 30, 2026.
| Period | Revenue | Op. profit | Net income | Total assets | Revenue YoY |
|---|---|---|---|---|---|
| 2026FY | ¥493.7B | ¥135.9B | ¥100.0B | ¥748.8B | +17.1% |
| 2025FY | ¥421.6B | ¥101.9B | ¥74.7B | ¥665.0B | +17.0% |
| 2024FY | ¥360.3B | ¥80.3B | ¥59.2B | ¥605.9B | +14.6% |
| 2023FY | ¥314.3B | ¥46.2B | ¥34.9B | ¥547.2B | +4.9% |
| 2022FY | ¥299.5B | ¥74.4B | ¥54.8B | ¥528.6B | +9.9% |
| 2021FY | ¥272.7B | ¥36.5B | ¥32.3B | ¥489.0B | — |
Sources: annual securities reports, earnings releases and other public disclosures
Data may contain input errors. For reference only; we accept no responsibility for its accuracy.