Latest results FY2026 · Prices updated Oct 30, 2026

HQ: Shinagawa, TokyoFounded 2004414 employeesWebsite
Formed through the merger of Sega and Sammy. A global entertainment leader leveraging strong IPs in gaming and holding a top market share in the pachislot and pachinko industry.
Business segments (share of revenue)
Latest results
FY2026
vs. same period a year earlier
Company forecastFY2027
| Segment | Share | Revenue | Operating profit | Margin |
|---|---|---|---|---|
| Entertainment Contents Business | 68% | ¥327.2B | ¥34.4B | 10.5% |
| Gaming Machine Business | 27% | ¥132.2B | ¥33.3B | 25.2% |
| Global Gaming Business | 5% | ¥25.3B | ¥-842M | -3.3% |





Close (Oct 30, 2026)
¥3,314+18.2% (1Y)
Sega Sammy +18.2% over 1Y, 17.1pt above the industry average (25 companies, +1.1%).
Reference chart of daily closing prices, not real-time quotes (split-adjusted; weekly closes before the last year). Updated Oct 30, 2026.
| Period | Revenue | Op. profit | Net income | Total assets | Revenue YoY |
|---|---|---|---|---|---|
| 2026FY | ¥487.5B | ¥47.1B | ¥-5.8B | ¥627.4B | +13.7% |
| 2025FY | ¥428.9B | ¥48.1B | ¥45.1B | ¥644.8B | -8.5% |
| 2024FY | ¥468.9B | ¥57.9B | ¥33.1B | ¥654.0B | +20.3% |
| 2023FY | ¥389.6B | ¥46.8B | ¥45.9B | ¥501.6B | +21.4% |
| 2022FY | ¥320.9B | ¥32.0B | ¥37.0B | ¥435.5B | +15.6% |
| 2021FY | ¥277.7B | ¥6.6B | ¥1.3B | ¥421.6B | — |
Sources: annual securities reports, earnings releases and other public disclosures
Data may contain input errors. For reference only; we accept no responsibility for its accuracy.