Latest results FY2026 · Prices updated Oct 30, 2026

HQ: KyotoFounded 18893,084 employeesWebsite
A major company that develops and sells home video game consoles and software. It owns many world-famous characters and games.
Business segments (share of revenue)
Latest results
FY2026
vs. same period a year earlier
Company forecastFY2027
| Segment | Share | Revenue | Operating profit | Margin |
|---|---|---|---|---|
| Digital Healthcare Business | 100% | ¥407.6B | ¥0 | 0.0% |






Close (Oct 30, 2026)
¥8,289-35.9% (1Y)
Nintendo -35.9% over 1Y, 67.8pt below the industry average (4 companies, +31.8%).
Reference chart of daily closing prices, not real-time quotes (split-adjusted; weekly closes before the last year). Updated Oct 30, 2026.
| Period | Revenue | Op. profit | Net income | Total assets | Revenue YoY |
|---|---|---|---|---|---|
| 2026FY | ¥2.3T | ¥360.1B | ¥424.1B | ¥3.8T | +98.6% |
| 2025FY | ¥1.2T | ¥282.6B | ¥278.8B | ¥3.4T | -30.3% |
| 2024FY | ¥1.7T | ¥528.9B | ¥490.6B | ¥3.2T | +4.4% |
| 2023FY | ¥1.6T | ¥504.4B | ¥432.8B | ¥2.9T | -5.5% |
| 2022FY | ¥1.7T | ¥592.8B | ¥477.7B | ¥2.7T | -3.6% |
| 2021FY | ¥1.8T | ¥640.6B | ¥480.4B | ¥2.4T | — |
Sources: annual securities reports, earnings releases and other public disclosures (Dec 2025)
Data may contain input errors. For reference only; we accept no responsibility for its accuracy.