Earnings digests and industry comparisons for Japan's biggest listed companies.
10 reports

Toho Corp reported a significant earnings drop in the first half of its fiscal year ending February 2027, with operating profit falling 24.8 percent as core film business underperformed. The studio maintained its full-year forecast, signaling confidence in underlying profitability despite the interim slump.
FY2027 Q2 (Jan-Mar 2027)

U-NEXT reported record full-year revenue of 469.9 billion yen for the fiscal year ended August 2026, driven by content and solution segments. Despite a dip in net profit due to energy costs, the company raised its dividend to support shareholders while expanding its portfolio.
FY2026 Full Year (Aug 2025 - Jul 2026)

ANYCOLOR reported a Q1 FY2027 revenue increase to 16.6 billion yen, yet operating profit fell 8.8%, highlighting margin pressure as user growth outpaces profitability gains.
FY2027 Q1 (Apr-Jun 2026)
Square Enix reported a sharp jump in fiscal 2027 first-quarter profit, with revenue rising 32.3% to ¥78,423 million and operating profit up 88.6% to ¥17,008 million. Net profit attributable to owners of the parent surged 175.7% to ¥13,244 million, driven by strong HD game sales and a swing from a year-earlier foreign exchange loss to a gain.
FY2027 Q1 (Apr-Jun 2026)

GungHo posted a 2.3% revenue rise to ¥51.8bn in H1 FY2026, with operating profit up 27.1% to ¥6.4bn. Net income climbed 40.4% to ¥3.5bn, driven by Puzzle & Dragons and a strong Ragnarok Origin Classic debut.
Q2 FY2026 (Jan to Jun 2026)

Takara Tomy reported a 7.7% revenue rise to ¥64,047 million in Q1 FY2027, with operating profit up 19.9% to ¥5,512 million. Net income grew 19.6% to ¥4,058 million, buoyed by domestic Kidults demand and strong Asian sales.
Q1 FY2027 (Apr-Jun 2026)

Konami posted a 33.6% jump in revenue to ¥129.5 billion for the first quarter ended June 2026, with operating profit surging 63.3% to ¥45.3 billion and net income up 64.2% to ¥32.6 billion, setting fresh first-quarter records for all profit measures.
FY2027 Q1 (Apr-Jun 2026)

Capcom's Q1 FY2027 revenue jumped 54.7% to ¥70.41 billion, driven by hit new IP 'Pragmata' and strong catalog sales. Operating profit rose 66.9% to ¥41.05 billion, and net income climbed 69.2% to ¥29.16 billion, setting quarterly records.
Q1 FY2027 (April-June 2026)

Koei Tecmo Holdings reported first-quarter revenue of ¥17,368 million, up 17.4% from a year earlier, while operating profit surged 51.3% to ¥5,407 million. Net profit attributable to owners soared 86.9% to ¥11,348 million, driven by strong game sales and IP licensing in its entertainment segment and by gains on investment securities.
FY2027 Q1 (April-June 2026)

Tsuburaya Fields reported a 21.3% decline in first-quarter revenue to ¥43.7 billion and an 11.9% drop in operating profit to ¥6.9 billion, overshadowed by weak sales of pachislot machines. Despite the pullback, the company sharply raised its full-year earnings guidance and announced a special dividend to mark the 60th anniversary of its Ultraman franchise, doubling the annual payout to ¥140 per share.
FY2027 Q1 (Apr-Jun 2026)